Les changements les plus importants dans ce build :
- Un nouveau tir de niveau 50 est introduit : Black Arrow. Instant, avec un débuff de snare (-70%) et d’augmentation des dégâts subis (+15%) pendant 6 secondes sur un CD de 12 secondes. Ce tir ne devrait pas être dans le build, c’est une erreur de l‘équipe de Blizzard. Ils n’ont pas l’intention de le laisser.
- Le bonus de toucher de Pied sûr est transféré à Focused Aim (Précision).
- Visée devient instantanée et perd en échange 75% de ses dégâts. Son CD est lié à celui de Tir multiple.
- Les dégâts de Kill Shot sont réduits.
- La rotation des talents a eu lieu : Readiness prend la place de Scatter shot qui prend la place de Trap Mastery qui prend la place de Readiness.
- L’aspect de la bête est réintroduit avec son bonus à la puissance d’attaque en mêlée.
- Le bonus aux dégâts de Marked for Death est réduit de moitié.
- Le piège de glace casse à nouveau au premier dégât infligé. En effet, Blizzard n’a pas encore réussi à empêcher les familiers de taper dessus avec le nouveau comportement des pièges, donc ils sont revenus à l’ancien.
Skills
Beast Mastery
- Aspect of the Wild (Rank 4) now increases Nature resistance by 130. (Up from 70)
- Aspect of the Viper changed to : The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon.
- Aspect of the Beast has been changed and re-added to the game. The hunter takes on the aspects of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter’s pet by 10%. Only one Aspect can be active at a time.
Marksmanship
- Aimed shot mana cost reduced from 11% of base mana to 8%. Casting time changed from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds. Damage reduced to about 25% of the old value. (Lowered from 1570 to 408 for Rank 9)
- Kill Shot damage now deals 200% weapon damage (down from 205%). Additional damage nerfed as well. (Down from [ 40% of RAP + 1200 ] to [ 40% of RAP + 650 ] for rank 3)
- Multi-Shot mana cost has been increased from 8% of base mana to 9%.
- New Spell – Fires a Black Arrow at the target, slowing the target’s movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. (6% of base mana, 5-35 yd range, Instant cast, 12 sec cooldown)
Survival
- Freezing Arrow now breaks on any damage. (Old – The ice has a chance to break on damage.)
- Freezing Trap now breaks on any damage. (Old – The ice has a chance to break on damage.)
Talents
Beast Mastery
- Kindred Spirits does not stack with other movement speed increasing effects anymore.
Marksmanship
- Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
- Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
- Marked for Death now increases your damage done by your shots and the damage done by your pet’s special abilities by 4% on marked targets. (Down from 8%)
- Focused Aim doesn’t affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.
Survival
- Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
- Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
- Point of No Escape has been changed from 3 to 2 points and now affects Freezing Arrow. Critical strike chance increased changed to 3/6% (up from 2/4/6%)
- Surefooted has been moved from Tier 4 to Tier 2 and doesn’t increase hit chance anymore.
- Lock and Load now has a 2/4/6% chance to proc on periodic damage. (Down from 5/10/15%)
- Trap Mastery has been moved from Tier 3 to Tier 9 and now increases the duration by 30% of both Freezing and Frost Trap.
- T.N.T. has been moved from Tier 2 to Tier 4.
Glyphs
- Glyph – Aimed Shot – Reduces the mana cost of your Aimed Shot ability by 20%. (Old – Decreases the cast time of Aimed Shot by 0.5 sec.)
